This is where the updates got unstable - As pointed out in what I wrote, I was writing for a lot of versions at this point, but I also had a lot less time to do writing as social events started happening for me more frequently and exams began looming ever harder. I'm sure I did reboot Sandy for a few battles immediately after this set, but I cannot find anything of the reboot online or offline at present.
Battle 61
The dialogue between Narrator and Narrator as a prelude to the Battle has a lot of gags I enjoy rereading.
A generic character called Someone is basically the same premise as a generic character called No One that I used a few battles prior. Though I do like the idea of a black hole being the random thing to fight. As is Someone breaking character to object to having to fight a black hole.
Having Someone send out Someone but not themselves is always a fun gag, and using it to make jokes about how it sometimes doesn't feel like it matters how much you pay Yojimbo in FFX is... Fair. And I do enjoy the joke about Yojimbo missing Someone after making the low payment and accidentally hitting Someone.
"Someone sent out himself" leading to Someone sending out a third character is a cute repetition of the theme, though the Narrator immediately renaming someone as Moron is probably a missed opportunity for the rule of threes. Still, the Battle was likely long enough already, but it just kind of whimpers out.
Battle 62
Another year or so without updates led to this. The same meta addressing the audience thing of Battle 61, this time between Black Waltz #3 and Narrator, rather than Narrator and itself, and I do actually quite enjoy the character dynamic between the two of them for it, but reading them back to back makes it come across more repetitive than it probably did reading live.
The meat of the Battle is absolute fluff, but it flows really well and has a central theme which it sticks to rather than getting sidetracked, again there's something hinting at the rule of threes but doesn't actually use it. Grinding a fake ticket for a year 1XP at a time by having it battle something that revives every time it faints is a fun concept. All in all, I think I like this battle more today than I did when I wrote it.
Battle 63
I see what I was doing here, and while there are some decent gags, I'm not convinced it works as a cohesive whole. Still, it flows nicely and doesn't get lost in the sort of tangents some of my Battles from this era got.
Battle 64
OK... Let's see if I can explain the circumstances leading to this Battle being written. Flame's webmaster was visiting me, missed the penultimate bus home, we walked to the next stop and got caught between stops when the last bus passed by. This led us to walk to their place, taking a wrong turn, and checking a map finding a road with an interesting name way out of our way. We then did a circular route the next day in order to visit that road, and I walked back home after that. All in all, I walked around... I think 33 miles across around 24 hours... And was banned from leaving the house without my cell phone, even when just popping out to do something that theoretically didn't need me to have my phone with me. The follies of youth.
It's a cute battle that I'm basically incapable of forming any thoughts on what this is like for anyone who isn't me because it gets me wrapped up in memories of events two decades ago.
Battle 65
This Battle was blatantly a riff on Aqua's photo battle, although with less photo editing involved. Sandy using music - Final Countdown in this case - for battles is extremely rare.
The RPG with a ring of soberness to offset confusion was Digimon World 3 - released in the UK as Digimon World 2003, Digimon World 2 not having a PAL release. Confusion in that game randomized the command list behind non-combat options such as 'dance' rather than having Digimon act randomly, as well.
I do quite enjoy that there were enough versions that had been writing battles for long enough that jokes like:
BLACK WALTZ #3 used THUNDARA!
Well, that was destined to miss, then, wasn't it?
Just... work.
The Battle was mostly built around the pictures that existed, from what I recall of it, some of them taken in my bedroom, others in Flame's webmaster's bedroom. I don't hate the resulting battle, honestly, and the OS stuff for setting up the (that I can't find head nor tail of) is cute.